![]() However just like regular bread, things may become moldy for you very quickly. If you’re looking for a freshly baked experience, I Am Bread fits the bill. ![]() I Am Bread is going to be a love it or hate it type game similar to Surgeon Simulator. The extra modes and types of bread are a good start, but having additional goals would give people a reason to keep playing beyond just getting a higher score. Given the open nature of each room, I think it would have been better to have collectibles or some kind of other side objectives to find to flesh out the environments. If the controls take too much work to use, you may drive people away who don’t want to put in the added effort without any additional benefits. This is the risk you take whenever you create a game around unconventional control schemes. But worse is that even with having infinite health, I just got tired of the amount of work needed to move the bread without any real reward to it. ![]() There were also camera and physics related weirdness along with bugs such as my bread spazzing out of control and literally collapsing in on itself as some kind of bread based black hole. Past the second level of the game, I got frustrated with the constant deaths due to physics based mishaps and controls that I just kept using the game’s version of having infinite health to see the rest of the levels. Welcome to our games Surgeon Simulator 2 The physics based pandemonium returns with Surgeon Simulator 2, the sequel to the original indie surgery sim from Bossa Studios. Trying to use physics to help you move around proved to be very hit or miss with sometimes things working and other times I would get flung to the floor and my imminent death. To decide that, I returned to my 1001 Spikes review which was a similarly polarizing game due to how it was defined by the developers and from there I reached a decision.Įven though I Am Bread was explicitly designed to have unusual gameplay and a control scheme to match, that doesn’t give a game an automatic pass. The physics system and control scheme often clash, making it sometimes difficult to get to where you need to go Do I mark the game down for its esoteric control scheme and basic gameplay even though this was exactly how the developers wanted I am Bread to turn out? And similar to my review of 1001 Spikes, that leaves me in a weird position. ![]() I Am Bread is a game that everything about it was explicitly designed that way - From the environment and challenges to the control scheme that Bossa wanted. I am Bread is one of those games that it’s hard not to smile as your slice of bread careens through the air or carefully climbs a box of junk, but is there more than yeast the eyes? Moldy: Getting use to moving is the first challenge of the game as you only have a limited grip amount before you’ll be forced to let go.Įach level plays out almost like an action puzzle where your two main goals are finding a way to get toasted and then finding the safest path to said way. Besides the story mode, there are also sandbox, rampage and other modes and types of bread to unlock on your quest for rebreadion High scores are about maintaining edibility and deliciousness and require mastery of the game’s controls ![]()
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